Where Does Armored Core 6 Store Mods?
Armored Core 6 mods load through Mod Engine from a mods folder in the game directory. Parts swaps and emblems lead the scene.
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Armored Core 6 uses the same Mod Engine family as its FromSoftware siblings: a loader in the game directory reading a mods folder, started through the mod executable. Parts unlocks, emblem imports, and visual tweaks dominate a scene that loves garage creativity.
Mech sharing complicates the picture pleasantly: decals and emblems travel as image files the community trades like stickers. Gameplay mods stay local by necessity and etiquette. Keep assembly experiments on test builds, since a broken AC in the garage wastes sortie time for everyone waiting.
Where Armored Core VI stores this, by platform
[Steam]\steamapps\common\ARMORED CORE VI FIRES OF RUBICON\mod
Mods folder loaded by Mod Engine at startup through its exe. Online versus stays stock. Verify mounts in the loader log.
Frequently asked questions
Mods do not load. What should I check?
Launch through the mod executable and confirm the mods folder placement. Direct Steam launches bypass the loader completely. The loader log lists mounted mods on startup for verification.
Are mods allowed in online versus?
No for nest versus play. Modified assemblies risk penalties in FromSoftware online ecosystems. Arena and garage theorycrafting stay offline, and ranked stays stock.
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