WindowsLinux

Where Does A Dance of Fire and Ice Store Levels and Saves?

ADOFAI keeps progress and editor levels in a LocalLow folder, with the matching Unity data path on Linux.

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A Dance of Fire and Ice stores progress and editor-made levels in %USERPROFILE%\AppData\LocalLow\7th Beat Games\A Dance of Fire and Ice. Open a .adofai chart from the in-game custom level editor and it reads the audio file sitting beside it.

The Linux build uses Unity's standard data root instead: ~/.config/unity3d/7th Beat Games/A Dance of Fire and Ice. Workshop subscriptions land in Steam's workshop content folder for app 977950 and sync separately, so back up the LocalLow tree and your exported .adozip files together.

Where A Dance of Fire and Ice stores this, by platform

Windows
%USERPROFILE%\AppData\LocalLow\7th Beat Games\A Dance of Fire and Ice

Progress plus editor levels. Custom charts need their audio file in the same folder. Workshop items cache under Steam workshop content 977950. Export finished levels as .adozip for safekeeping.

Linux
~/.config/unity3d/7th Beat Games/A Dance of Fire and Ice

Same content under Unity's Linux data root. The in-game editor opens charts from here, and exports work identically to Windows.

Frequently asked questions

How do I share a custom ADOFAI level with a friend?

Keep the .adofai chart file and its audio file in one folder. The game opens the chart and loads the audio beside it, so a lone chart without its music never plays.

Should I install customs by hand or through the Workshop?

Use the in-game editor's export to produce an .adozip, or subscribe through the Workshop. Hand-copying loose files into the folder works but skips version checks the Workshop performs.

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