Where Is Azur Lane Progress Stored?
Azur Lane keeps commanders and fleets server side per account, with the phone holding cache and login state only.
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Azur Lane is server authoritative once bound. Commanders, fleets, and cubes live on Yostar servers under your account, split by server. The phone keeps cache and login state in app private storage.
Guest accounts are the trap here. Unbound progress exists only on the device and vanishes with reinstalls. Bind early through the game settings, then confirm the server on the new phone. Bound accounts survive anything the client does.
Where Azur Lane stores this, by platform
/storage/emulated/0/Android/data/<Azur Lane package>
Cache and login state in app private storage. The exact package varies by region, so match the Azur Lane entry on your device. Fleet data never lives here once bound.
On My iPhone/Azur Lane
Same split on iOS: disposable local state with server side progress. Bind the account before switching, then sign in on the correct server.
Frequently asked questions
How do I move Azur Lane to a new phone?
Bind the account first through the in game settings, then sign in with it on the new phone. Fleets and cubes follow the bound login on the same server. Guest accounts die with the install, so bind before wiping.
Does Azur Lane have cloud saves for guest accounts?
No. Guest progress lives only in local client data until bound. Bind to Yostar, Twitter, or platform login immediately on a keeper account. Unbound reinstalls start from zero with no recovery.
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