Windows

Where Does Banished Store Mods?

Banished mods build into packages in the WinData folder through the Mod Kit. Enable them per town in the mods menu.

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Banished modding runs through the official Mod Kit: source projects compile into packages placed in the WinData folder, then enable per town in the mods menu. New buildings, professions, and interface tweaks share the pipeline.

The Kit version must match the game build, which makes the toolchain the first suspect after updates. Keep modded towns on their own saves, since removed mods strand buildings the town depends on. Small steady mod sets beat sprawling collections for stability across seasons.

Where Banished stores this, by platform

Windows
[Steam]\steamapps\common\Banished\WinData

Built mod packages here enabled per town in the mods menu. Match the Mod Kit version to the game build. Keep modded towns on separate saves.

Frequently asked questions

The mod does not appear in game. Why?

Confirm the package built for your game version in the Mod Kit, since version skew fails silently. Rebuild old packages against the current kit rather than copying them forward blindly.

Are mods safe on a main town?

Yes for interface and visual mods, no for anything touching production or population logic. Modded towns flag saves permanently, so keep one clean map for purist play.

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