Where Are Bellwright Save Files Located?
Bellwright saves per Steam ID under AppData Local Bellwright Saved SaveGames as .sav files, with config in the Windows folder beside it.
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Bellwright is Unreal Engine 5, and the layout shows it. Saves sit in Saved SaveGames under a folder named with your Steam ID, each slot a .sav with a backup beside it. Config sits in Saved Config Windows.
The ID folder is the part people trip on. It belongs to the local Steam account, so moving machines means transplanting files into the new ID folder, not cloning the old one. Co-op worlds stay with the host, since there is no dedicated server holding a copy.
Where Bellwright stores this, by platform
%LOCALAPPDATA%\Bellwright\Saved\SaveGames\<steam-id>
Each slot is a .sav with a .sav_backup0 twin inside your numeric Steam ID folder. Copy files into the new machine's own ID folder after a first launch. The game ignores foreign ID folders.
%LOCALAPPDATA%\Bellwright\Saved\Config\Windows
Engine settings and crash context for the Windows build. Zip the whole Saved tree when filing bug reports. Settlement data for hosted co-op lives in the SaveGames sibling, never online.
<SteamLibrary>/steamapps/compatdata/1812450/pfx/
Steam Play prefix for App ID 1812450. The Bellwright Saved tree is mirrored inside the prefix drive, with Cloud data also under ~/.steam/steam/userdata/<steamid>/1812450/.
Frequently asked questions
How do I move Bellwright saves to a new PC?
Copy the .sav files plus .sav_backup0 out of your old <SteamID> folder, then paste them into the new machine's own <SteamID> folder after launching once. Never recreate the old ID folder by hand. The game reads the local account folder, so mismatched IDs get ignored.
Where is the Bellwright config folder?
Open %LOCALAPPDATA%\Bellwright\Saved\Config\Windows. Crash reports and settings live in the Saved tree. Support threads ask for the whole Saved folder rather than single files, so zip it complete with the game closed.
Does Bellwright keep co-op saves on a server?
The host holds it. Co-op runs peer to peer with the settlement save on the hosting machine. Guests carry nothing home. Back up the host's SaveGames folder if the world matters.
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