Where Does Brotato Store Mods?
Where Brotato keeps BepInEx mods and run saves on Windows and Linux for backup and full moves.
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Brotato mods live in the BepInEx tree inside the install: plugins for mods and config for per mod options. Run progress with unlocks and characters sits in saves apart, so back up both halves.
Godot engine builds keep the same tree shape as Unity ones for mod purposes. Thunderstore profiles pin versioned sets for big lists. Copy with the game closed; mid-write configs restore as defaults, so stop the game fully first.
Where Brotato stores this, by platform
C:\Program Files (x86)\Steam\steamapps\common\Brotato\BepInEx\plugins
One folder per mod in plugins, options in config. Unlocks live in saves apart. Pin versions in profiles before game patches.
~/.steam/steam/steamapps/compatdata/1942280/pfx/drive_c/Program Files (x86)/Steam/steamapps/common/Brotato/BepInEx/plugins
Same install relative layout under Proton for app 1942280. Replace the library parent with your own path. Native builds use the same tree.
Frequently asked questions
How do I install Brotato mods?
Drop the mod folder into BepInEx plugins or import a Thunderstore profile. Each mod sits in its own directory. Restart and read the console for errors after game updates.
How do I move modded Brotato to a new PC?
Copy the whole BepInEx folder with the game closed, plus your save files for unlocks and characters. Mods travel in plugins, options in config. Match loader versions first.
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