Where Does Core Keeper Store Mods?
Where Core Keeper keeps BepInEx mods and world saves on Windows and Linux for backup and moves.
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Core Keeper mods live in the BepInEx tree inside the install: plugins for mods and config for per mod options. World saves with characters and bases sit apart, so back up both halves for a full move.
Multiplayer worlds need matching mod lists on every client, which profiles enforce best. Game updates break mod compatibility regularly, so pin working sets before patching. Copy with the game closed for clean restores.
Where Core Keeper stores this, by platform
C:\Program Files (x86)\Steam\steamapps\common\Core Keeper\BepInEx\plugins
One folder per mod in plugins, options in config. Worlds live in saves apart. Pin versions in profiles before game patches.
~/.steam/steam/steamapps/compatdata/1621690/pfx/drive_c/Program Files (x86)/Steam/steamapps/common/Core Keeper/BepInEx/plugins
Same install relative layout under Proton for app 1621690. Replace the library parent with your own path. Server and client lists must match.
Frequently asked questions
How do I install Core Keeper mods?
Drop the mod folder into BepInEx plugins or import a Thunderstore profile. Each mod sits in its own directory. Restart and read the console for errors after game updates.
How do I move a modded world to a new PC?
Copy the whole BepInEx folder with the game closed, plus your world files for characters and bases. Mods travel in plugins, options in config. Match loader versions first.
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