Where Does PEAK Store Mods?
Where PEAK keeps BepInEx mods and configs on Windows and Linux, separate from climb progress.
Last updated
PEAK mods live inside the install through BepInEx: a plugins folder for mods and a config folder for per mod options, both created on first launch with the loader installed. Climb progress and unlocks stay in the save file elsewhere.
Thunderstore manager users get profiles instead of hand copies, but the on disk layout matches. Confirm the Steam AppID on SteamDB before scripting Proton paths; the number below fits standard installs. Copy with the game closed for clean restores.
Where PEAK stores this, by platform
C:\Program Files (x86)\Steam\steamapps\common\PEAK\BepInEx\plugins
One folder per mod in plugins, options in config. Launch once with BepInEx to create the tree. Manager profiles mirror this layout per profile.
~/.steam/steam/steamapps/compatdata/3527290/pfx/drive_c/Program Files (x86)/Steam/steamapps/common/PEAK/BepInEx/plugins
Same install relative layout under Proton. Confirm the AppID on SteamDB when scripting; replace the number when installs differ.
Frequently asked questions
How do I install PEAK mods?
Drop the mod folder into BepInEx plugins so each mod sits in its own directory. Thunderstore manager automates the same layout with profiles. Restart and read the console for load errors.
How do I move PEAK mods to a new PC?
Copy the whole BepInEx folder with the game closed, plus your save file for unlocks. Mods travel in plugins, options in config. A new machine needs the same loader version first.
Notice an outdated path? Let us know.