Where Are Silent Hill: Townfall Save Files Located?
Townfall saves under AppData\Local\Townfall, not under Silent Hill, which is exactly why the folder is so hard to find.
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The trick with Townfall is the folder name. Saves go to %LOCALAPPDATA%\Townfall\Saved\SaveGames, named after the project's internal codename rather than the full title. Searching AppData for Silent Hill finds nothing, which is the number one reason players cannot locate their files.
Inside are standard Unreal Engine files: one autosave, a stack of manual slots, and a profile file. The game expects you to lean on manual saves, so the folder is worth copying before a story branch you might want to revisit. Steam Cloud uploads it when the game exits, which is the usual source of swapped-save confusion.
Where Silent Hill: Townfall stores this, by platform
%LOCALAPPDATA%\Townfall\Saved\SaveGames
SaveGame.sav is the autosave, SaveGameSlot*.sav are the manual slots, and ProfileData.sav holds profile data. Disable Steam Cloud before restoring a backup, or the older cloud copy can overwrite it.
%LOCALAPPDATA%\Townfall\Saved\Config\WindowsNoEditor
Unreal config folder with the game's settings .ini files. Edit with the game closed.
~/.local/share/Steam/steamapps/compatdata/1636440/pfx/drive_c/users/steamuser/AppData/Local/Townfall/Saved/SaveGames
Steam Deck and Linux installs run via Proton; the same tree sits inside the prefix for app ID 1636440.
Frequently asked questions
Where is the Silent Hill: Townfall save file?
C:\Users\[you]\AppData\Local\Townfall\Saved\SaveGames. The folder is named Townfall, not Silent Hill Townfall, which is why it looks missing at first.
Does Townfall have cloud saves?
Yes, Steam Cloud syncs the save folder when you quit the game. Close both the game and Steam before replacing files, or your restored save may get overwritten by the cloud copy on the next launch.
How many save slots does Townfall have?
One autosave plus more than twenty manual slots, all in the same folder. Manual saves are the safer choice since the autosave constantly overwrites itself during play.
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