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Where Are Age of Wonders 4 Save Files Located?

Where Age of Wonders 4 keeps saves, config, logs, and mods on PC, plus the Steam Cloud wrinkle.

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Age of Wonders 4 follows the Paradox house layout: Documents\Paradox Interactive\Age of Wonders 4, with Storage for saves, Config for settings, Logs for crashes, and Mods for workshop content. The launcher keeps its own data separately under %LOCALAPPDATA%\Paradox.

The wrinkle is Steam Cloud, which mirrors saves into userdata/1669000/remote under hashed folder names. Local files stay human readable while cloud copies do not, so treat the Documents tree as the master. Uninstalls can spare or wipe either side, which is why a manual copy comes first.

Where Age of Wonders 4 stores this, by platform

Windows
%USERPROFILE%\Documents\Paradox Interactive\Age of Wonders 4\Storage

Storage/ holds saves with realm names, Config/ holds PlatformSettings0.cfg, Mods/ holds local mods. Paste the path into Explorer. GOG builds use only this tree; Steam adds the userdata mirror below.

Linux
~/.local/share/Steam/steamapps/compatdata/1669000/pfx/.../Age of Wonders 4/Storage

Same Documents tree inside the Proton prefix, plus the Steam Cloud mirror at ~/.local/share/Steam/steamapps/userdata/<id>/1669000/remote/Save. Copy the Documents side for readable backups; the hashed cloud folders are a fallback.

Frequently asked questions

how do i back up age of wonders 4 saves

Copy Documents\Paradox Interactive\Age of Wonders 4 (Storage, Config, Mods) to the same path on the new PC. Steam Cloud saves live separately in userdata/1669000/remote, so copy those too if cloud sync was on. GOG copies need only the Documents tree.

where is the age of wonders 4 config file

In Config/PlatformSettings0.cfg inside the Documents tree. It holds display and platform options outside the in game menus. Delete it to reset graphics when the game refuses to launch after a driver change.

does age of wonders 4 use steam cloud

Partly, through userdata/1669000/remote/Save with hashed subfolders. Those cloud copies use unreadable names, while local Storage/ files carry real realm names. Keep the local tree as the readable master copy.

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