Where Are Amid Evil Save Files Located?
Amid Evil uses standard Unreal paths under AppData Local AmidEvil with saves, config and maps split. DRM-free builds share the layout.
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Amid Evil is Unreal routine with a version note. Savegames, config and local maps branch under an AmidEvil root with Cloud cover. Direct executable launches drop DRM on identical files.
Aggregator sites attach a bogus App ID worth debunking outright. GOG and Steam share layouts while clouds stay per store. Copy whole trees and ignore the wrong-number guides.
Where Amid Evil stores this, by platform
%LOCALAPPDATA%\AmidEvil\Saved\SaveGames
Savegames with config and local maps beneath the standard root. DRM-free launches share the tree. Copy whole with the game closed.
%LOCALAPPDATA%\AmidEvil\Saved\Config\WindowsNoEditor
Engine options under the same AmidEvil root. Keep with SaveGames on migration. Bogus App IDs in aggregators stay unquoted.
<SteamLibrary>/steamapps/compatdata/673130/pfx/
Steam Play prefix for App ID 673130. The AmidEvil tree mirrors inside the prefix drive. Same layout across sellers on Deck and Linux.
Frequently asked questions
How do I back up Amid Evil saves?
Copy %LOCALAPPDATA%\AmidEvil\Saved whole with the game closed. Savegames, config and local maps branch beneath with Cloud on top. Direct-exe launches skip DRM without moving files.
Is 373160 the Amid Evil App ID?
It is unrelated despite aggregator claims. The low numeric ID belongs elsewhere entirely, so disregard fix sites quoting it. The verified App ID pairs with the AmidEvil root quoted here.
Steam versus GOG Amid Evil paths?
They share the local layout with Cloud differing by seller. GOG standalone mirrors Steam paths exactly. Direct launches stay DRM-free on the same tree.
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