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Where Are Dead Take Save Files Located?

Dead Take uses the standard Unreal layout under AppData Local DeadTake, with .sav files in SaveGames and engine config in Windows.

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Dead Take keeps things textbook. Unreal Engine 5 writes .sav files into Saved SaveGames and engine settings into Saved Config Windows, all under a DeadTake folder in Local AppData. No ID subfolders, no split Documents copy.

Single-player and local throughout, with both Steam and Epic clouds covering their own builds. Copy the Saved tree whole and you carry everything. Reference tables that print a doubled AppData Local prefix for this title are a typo. The single LocalAppData root below is the correct one.

Where Dead Take stores this, by platform

Windows
%LOCALAPPDATA%\DeadTake\Saved\SaveGames

Story progress as standard UE5 .sav files with no per-user subfolder. Copy with the game closed. Cloud covers the same folder per store.

Windows
%LOCALAPPDATA%\DeadTake\Saved\Config\Windows

Graphics and input settings for the Windows build. Keep it with SaveGames when migrating so bindings and quality options survive the move.

Linux
<SteamLibrary>/steamapps/compatdata/3352690/pfx/

Steam Play prefix for App ID 3352690. The DeadTake Saved tree is mirrored inside the prefix drive, with Cloud data also under ~/.steam/steam/userdata/<steamid>/3352690/.

Frequently asked questions

How do I move Dead Take saves to a new PC?

Copy %LOCALAPPDATA%\DeadTake\Saved whole with the game closed. That carries SaveGames progress plus the Config Windows folder with your settings. Single .sav moves work, but the full tree avoids settings mismatches.

Does Dead Take sync saves to the cloud?

Yes on both PC stores. Steam Cloud and the Epic launcher cloud each back their own build. The local layout is identical either way, so a manual copy also transfers cleanly between the two.

Where is the Dead Take settings file?

Open %LOCALAPPDATA%\DeadTake\Saved\Config\Windows. Engine and input settings in the GameUserSettings style live there. The SaveGames sibling is the one with your actual story progress.

Notice an outdated path? Let us know.