Where Are Psychonauts 2 Save Files Located?
Psychonauts 2 saves Unreal slots under AppData Local Psychonauts2 on Steam, with Game Pass builds in wgs containers. Official support documents the path.
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Psychonauts 2 documents its own save path through official support, a rarity worth trusting. Unreal slots with backups and config slots branch under a Psychonauts2 root with graphics JSON beside. Cloud covers the account side.
Game Pass builds diverge into wgs containers with photo folders and WinGDK config. Manual transfers need renames between formats. Engine conventions hold for Steam while Store paths containerize.
Where Psychonauts 2 stores this, by platform
%LOCALAPPDATA%\Psychonauts2\Saved\SaveGames
Unreal slot saves with backups and config slots plus graphics JSON in one tree. Official support documents this root. Copy whole with the game closed.
%LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor
Engine options under the same Psychonauts2 root. Keep with SaveGames on migration. Store builds use the WinGDK twin instead.
<SteamLibrary>/steamapps/compatdata/607080/pfx/
Steam Play prefix for App ID 607080. The Psychonauts2 tree mirrors inside the prefix drive. Store split applies on every platform.
Frequently asked questions
How do I back up Psychonauts 2 saves?
Copy %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames whole with the game closed. Slot saves with backups and config slots travel together. Graphics JSON sits beside them in the same tree.
Can I move Steam saves to Game Pass?
They containerize under the Store package cache with a WinGDK config twin and photo folders beside saves. Transfers need manual copy and rename between formats. Keep the two ecosystems separate.
What engine does Psychonauts 2 use?
Unreal Engine 4 in a late 4.26 build, not Unity. The LocalAppData layout confirms it with standard config branches. DRM-free launches share the Steam tree.
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