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Where Are Reanimal Save Files Located?

Reanimal saves per user ID under AppData Local REANIMAL Saved SaveGames, with config disputed between REANIMAL and Everholm folders.

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Reanimal ships with a config naming split worth stating upfront. Saves are settled: REANIMAL Saved SaveGames per user ID on Steam and Epic, wgs containers on Game Pass. Config is claimed by two folders, REANIMAL and the Everholm codename, depending on source.

Check timestamps across both config candidates and work with the live one. Slot files travel as plain saves with Cloud per store. Co-op passes change nothing about the base path, so hosts and guests back up identically.

Where Reanimal stores this, by platform

Windows
%LOCALAPPDATA%\REANIMAL\Saved\SaveGames\<user-id>

Per-slot plain saves inside the account ID folder for Steam and Epic builds. Copy the SaveGames tree whole. Game Pass uses wgs instead with no conversion path.

Windows
%LOCALAPPDATA%\REANIMAL\Saved\Config\Windows

Disputed config home with Everholm and REANIMAL variants reported. Check both and keep the freshly written one. Engine files follow standard Unreal naming inside.

Linux
<SteamLibrary>/steamapps/compatdata/2129530/pfx/

Steam Play prefix for App ID 2129530. The REANIMAL Saved tree mirrors inside the prefix drive. Config naming split applies on every platform.

Frequently asked questions

How do I back up Reanimal saves?

Copy %LOCALAPPDATA%\REANIMAL\Saved\SaveGames with its user ID folder intact and the game closed. Slot saves sit inside as plain files. Epic builds mirror the tree with Epic IDs while Game Pass uses an opaque wgs container.

Where is the Reanimal config folder?

Check both. The reference lists an Everholm codename path while community guides show a REANIMAL Config Windows tree with engine files. Look in REANIMAL first, Everholm second, and back up whichever holds fresh timestamps.

Can I move a Game Pass save to Steam?

They do not convert. Steam and Epic write plain slot files per ID while the Store build encrypts into wgs. Each store cloud covers its own tree with no cross-save, so commit to one store per run.

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