Where Are Torchlight 3 Save Files Located?
Torchlight 3 keeps characters in a Frontiers SaveGames folder under LocalAppData. Windows paths plus the Linux Proton equivalent.
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Torchlight 3 saves under the name Frontiers, a leftover from when the game was called Torchlight Frontiers. Your characters live in Frontiers/Saved/SaveGames inside LocalAppData. That folder is the one to back up before a reinstall.
Config sits in an odd spot. Instead of LocalAppData, the shipping builds keep INI files inside the install folder itself, under Frontiers/Saved/Config/WindowsNoEditor. The Microsoft Store build is the exception and uses a package folder. Steam Cloud syncs saves when enabled.
Where Torchlight 3 stores this, by platform
%LOCALAPPDATA%\Frontiers\Saved\SaveGames
Character saves live here. Config is atypical: it sits in the install folder at <game>\Frontiers\Saved\Config\WindowsNoEditor. Microsoft Store copies use %LOCALAPPDATA%\Packages\PerfectWorldEntertainment.TorchlightFrontiers_<id>\LocalCache\Local\Frontiers instead.
<SteamLibrary>/steamapps/compatdata/1030210/pfx/
Steam Play prefix for app ID 1030210. The LocalAppData tree above is mirrored inside the prefix. Cloud copies also appear under ~/.steam/steam/userdata/<user-id>/1030210 when sync is on.
Frequently asked questions
Where are Torchlight 3 characters stored?
In %LOCALAPPDATA%\Frontiers\Saved\SaveGames. Each character gets its own files there. Copy the whole SaveGames folder with the game closed to move heroes to a new PC, then let Steam Cloud merge on first launch.
Why is there a Frontiers folder instead of Torchlight 3?
The game shipped under the working title Torchlight Frontiers, and the folder name never changed. Guides that say Frontiers and guides that say Torchlight 3 point at the same tree. Search LocalAppData for Frontiers when the path looks missing.
Where is the Torchlight 3 config file?
In the install folder at Frontiers\Saved\Config\WindowsNoEditor, not in LocalAppData like most Unreal games. Edit INI files with the game closed and keep a backup, since the game overwrites malformed edits silently.
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