Where Are 7 Days to Die Saves and Worlds Located?
Where 7 Days to Die keeps world saves and generated terrain in AppData, and why both folders must travel together.
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7 Days to Die splits persistence two ways: saves in %APPDATA%\7DaysToDie\Saves\<world>\<save> and generated terrain in GeneratedWorlds\<world> beside it. Navezgane ships with the game, but any random gen world needs both folders or the transfer loads an empty wasteland.
Guests keep nothing: multiplayer worlds save on the host, with clients holding only a SavesLocal cache. The -userdatafolder launch option moves the whole tree elsewhere, which is the first thing to check when AppData looks correct but empty.
Where 7 Days to Die stores this, by platform
%APPDATA%\7DaysToDie\Saves
Paste %APPDATA%\7DaysToDie into Explorer. Saves nest as Saves\<world>\<save>; terrain as GeneratedWorlds\<world>. Modded profiles may redirect under Mods\. Back up both trees with the game closed.
~/.local/share/7DaysToDie/Saves
Same Saves/GeneratedWorlds split as Windows. Dedicated servers read serverconfig.xml UserDataFolder/SaveGameFolder overrides first, so check those before assuming this path.
Frequently asked questions
How do I move my world to a dedicated server?
Copy the world folder from GeneratedWorlds plus the matching save folder from Saves, preserving the worldname parent on both sides. The server also needs GameWorld and GameName set to those names in serverconfig.xml. Copy whole folders, never loose files.
My saves are not in AppData. Where else could they be?
Check Steam launch options for -userdatafolder, which relocates everything, and confirm you are looking at the right Windows user AppData. Modded setups and pre 1.0 installs used other roots (including the game folder), so search the drive for the world name if AppData comes up empty.
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