Where Are Creatures of Ava Save Files Located?
Creatures of Ava saves as .sav files under %LOCALAPPDATA%\CreaturesOfAva. One folder holds every playthrough.
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Creatures of Ava is an Unreal Engine game, so saves follow the Unreal convention under %LOCALAPPDATA%\CreaturesOfAva\Saved\SaveGames as .sav files. Tamed creatures, map progress, and settings cluster in that tree. The folder name drops the spaces from the title, which trips up searchers.
One folder covers every playthrough, so a single copy is a complete backup. Linux runs through Proton via compatdata for app 2304440, where the same Local path appears inside the prefix. Copy with the game closed; Unreal occasionally holds save handles open during play and partial copies corrupt slots.
Where Creatures of Ava stores this, by platform
%LOCALAPPDATA%\CreaturesOfAva\Saved\SaveGames
.sav playthroughs plus config in one tree. Folder name strips title spaces (CreaturesOfAva). Copy whole with the game closed; Cloud covers Steam when enabled.
~/.local/share/Steam/steamapps/compatdata/2304440/pfx/drive_c/users/steamuser/AppData/Local/CreaturesOfAva/Saved/SaveGames
Same SaveGames folder through the Proton prefix (appid 2304440). Mirrors Windows layout inside. Back up before updates; Unreal save versions occasionally shift.
Frequently asked questions
how do i back up creatures of ava saves
Copy the whole CreaturesOfAva folder with the game closed. The SaveGames .sav files plus config travel together. Restore to the same path; Cloud fills gaps on Steam when enabled.
why is the save in localappdata instead of locallow
Unreal convention. UE titles default to Local app data under a folded project name (spaces stripped), unlike Unity games that prefer LocalLow. Same backup habit, different root.
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