Where Does Dave the Diver Store Mods?
Dave the Diver mods folders on Windows, BepInEx plugins in the game folder and generated configs for tweaks.
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Dave the Diver mods run on BepInEx 6 for IL2CPP Unity. Nexus instructions extract the framework into the game folder, then drop mod DLLs into BepInEx/plugins. A config file per mod appears in BepInEx/config after one launch.
The pattern repeats across mods: framework first, DLL second, config third. GitHub plugin authors point at the same tree. Remove a DLL to uninstall cleanly without touching saves. Balance values edit in cfg files. Test one mod at a time for silent load failures every patch.
Where Dave the Diver stores this, by platform
C:\Program Files (x86)\Steam\steamapps\common\Dave the Diver\BepInEx\plugins
BepInEx IL2CPP in the install folder. DLLs in plugins, settings in config. Launch once so configs generate before editing.
Frequently asked questions
How do I install a Dave the Diver mod?
Install BepInEx IL2CPP into the Dave the Diver folder, then place the mod DLL in BepInEx/plugins. Launch once so configs generate in BepInEx/config. Keep one mod per test when troubleshooting.
Where do I change mod settings?
Open the matching cfg in BepInEx/config with a text editor. Values apply on next launch. Back up the cfg before balance edits so vanilla numbers restore fast.
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