Where Does Abiotic Factor Store Mods?
Abiotic Factor mods load through BepInEx from a plugins folder in the game directory. Lab quality of life tweaks lead.
Last updated
Abiotic Factor runs on Unity, so modding uses BepInEx plugins in the game directory like its genre cousins. Inventory tweaks, crafting conveniences, and difficulty options dominate a practical scene.
Early access patches move fast, which keeps version discipline front and center. Test newcomers on spare scientists before committing a main run. Keep one stable set for lab partners and experiments apart, since shared facilities punish mismatches.
Where Abiotic Factor stores this, by platform
[Steam]\steamapps\common\Abiotic Factor\BepInEx\plugins
Plugin files here loaded at startup with console output listing mounts. Mirror sets across multiplayer labs. Update the loader after patches.
Frequently asked questions
No mods load after an update. What happened?
Update BepInEx first, then each mod. Game patches move the assemblies mods hook, so wholesale breakage points at the loader. The console lists mounted plugins on startup.
Do mods work in multiplayer labs?
Yes when the research team shares the identical set, no when versions drift. Lab desyncs from mismatched mods look like game bugs, so confirm sets before long shifts.
Notice an outdated path? Let us know.