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Where Does Hollow Knight Store Mods?

Hollow Knight mods live in a Managed Mods folder loaded by Scarab or Lumafly. Saves stay separate per the saves post.

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Save files hold knights while mods change Hallownest. Loaders keep every mod as a DLL inside a Managed Mods tree under game data. That tree sits apart from saves.

The existing saves post covers knight files; this one covers the mod side. Launch through the modded profile so the API patches correctly. Silksong keeps its own separate mod setup.

Where Hollow Knight stores this, by platform

Windows
C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods

DLL mods plus API files inside Managed Mods. Saves live separately per the saves post. Launch through Scarab or Lumafly profiles for patches to apply.

macOS
~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight_Data/Managed/Mods

Same Managed Mods interior on Mac. Keep API and content versions matched since mismatches fail silently at menu.

Linux
~/.local/share/Steam/steamapps/common/Hollow Knight/hollow_knight_Data/Managed/Mods

Identical layout on Linux under the Steam library. GOG installs keep the same Managed tree beside saves.

Frequently asked questions

How do I install Hollow Knight mods?

Install Scarab or Lumafly, then add mods from their built in lists with one click. Files land in the Managed Mods tree below with APIs first. Keep the modding API updated since game patches break it before content mods.

How do I back up a modded install?

Copy the Mods tree plus saves from the saves post with the game quit. Mods travel as DLLs while saves reference vanilla charms. Removing an area mod strands saves made inside it.

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