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Where Are Killer Klowns Save Files Located?

Killer Klowns saves under a Diony folder in LocalAppData, the project's internal codename.

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Killer Klowns stores saves under a folder named Diony, its internal project codename. Inside sits the usual Unreal Engine 4 split: SaveGames for progress, Config for settings.

Roster and unlocks live server-side, so the local tree holds settings and caches that rebuild anyway. Copy the Diony folder when migrating machines to skip the options screens. Search for Diony rather than the game title when browsing.

Where Killer Klowns stores this, by platform

Windows
%LOCALAPPDATA%\Diony\Saved\SaveGames

Local progress and caches under the Diony codename folder. Roster and unlocks stay server-side. Steam Cloud syncs what syncs.

Windows
%LOCALAPPDATA%\Diony\Saved\Config\WindowsNoEditor

Graphics and engine ini files (WindowsNoEditor). Separate from progress; reset freely when troubleshooting.

Linux
~/.steam/steam/steamapps/compatdata/1556100/pfx/

Proton prefix for the Windows build (AppID 1556100). The Diony tree appears inside the prefix's virtual LocalAppData.

Frequently asked questions

What is Diony and why is my save inside it?

That folder is the internal project name on disk. Diony paths are Killer Klowns saves and settings; back them up like any Unreal game.

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