Windows

Where Does Lethal Company Store Mod Configs?

Lethal Company mod configs live as per mod files in the BepInEx config folder. Saves and mods live elsewhere; tuning lives here.

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Lethal Company splits its mod footprint three ways: saves in user folders, plugin files in BepInEx plugins, and per mod settings in BepInEx config. The config folder holds one file per mod with plain text values for quotas, spawns, moons, and behavior. Tuning the game means editing here, not in the save.

Configs generate on first run with each mod, so missing files usually mean the mod never launched successfully. Crews should sync the folder to keep balance identical, since mismatched configs desync lobbies mysteriously. Defaults return by deleting a file and relaunching.

Where Lethal Company stores this, by platform

Windows
[Steam]\steamapps\common\Lethal Company\BepInEx\config

One text file per mod with its settings. Edit with the game closed; most mods read once at startup. Sync across crews and back up with saves.

Frequently asked questions

How do I change a mod's settings?

Open the matching config file while the game is closed and edit the values, then launch. Most mods read config once at startup, so mid session edits wait until restart. Delete a file to regenerate its defaults.

What should crews back up besides saves?

Copy the whole config folder alongside the save. Quota tweaks, moon lists, and spawn tables define a run as much as the save file does. Version the folder when the crew agrees on balance.

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