Where Does The Outer Worlds 2 Store Mods?
The Outer Worlds 2 reads Unreal pak mods from a ~mods folder under Content Paks. The project folder name varies, the tail does not.
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Obsidian's sequel runs on Unreal Engine 5, so its mod scene uses the engine's standard pak folder. Mods go in ~mods inside Content Paks under the game install, one subfolder per mod if you like tidiness. The project folder above Content varies by build, so confirm its current name on the mod's download page.
Find the game root through the store client's browse local files, then walk down to Content Paks from there. The tail of the path is the stable part across patches. Saves live separately in user folders, so copy those before experimenting with anything that touches progression.
Where The Outer Worlds 2 stores this, by platform
[Steam]\steamapps\common\The Outer Worlds 2\[Project]\Content\Paks\~mods
Standard Unreal pak layout with the tilde folder you create yourself. Confirm the project folder name on the mod page for the current build, since only the tail from Content onward is constant.
Frequently asked questions
The mod does not load. What should I check?
Check the tilde, the pak extension, and the patch compatibility note on the mod page. Engine updates break pak mods without warning, so a mod from two patches ago is guilty until proven innocent.
Are gameplay mods safe on a main save?
Yes for cosmetics and tweaks, carefully for anything touching perks or companions. Quest and progression mods can wedge a save permanently, so keep a clean manual save from before installing.
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