Windows

Where Does PlateUp! Store Mods?

PlateUp! mods load through BepInEx from a plugins folder in the game directory. Kitchen automation and dish packs lead.

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PlateUp! runs on Unity, so its mod scene uses BepInEx plugins in the game directory. Kitchen automation, new dishes, and quality of life tweaks dominate. Managers automate the install while manual setups copy plugin files.

Franchise runs accumulate mod interactions across restaurants, so test newcomers on spare kitchens first. Keep one stable set for regular crews and experiments apart. Patch cadence is gentle, which keeps the stack stable for months.

Where PlateUp! stores this, by platform

Windows
[Steam]\steamapps\common\PlateUp!\BepInEx\plugins

Plugin files here loaded at startup. Mirror sets across multiplayer kitchens. Test newcomers on spare franchises first.

Frequently asked questions

Every mod broke after an update. What now?

Update BepInEx first, then each mod. Game patches break the loader wholesale, so simultaneous failure points there. Verify files to return to stock service.

Do mods work in multiplayer kitchens?

Yes when the whole kitchen shares the identical set, no when versions drift. Desyncs from mismatched dish packs ruin dinner rushes, so confirm sets before franchising.

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