Where Does Sons of the Forest Store Mods?
Sons of the Forest mods load through RedLoader or BepInEx from plugin folders in the game directory. The loader version gates everything.
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Sons of the Forest modding runs on community loaders installed into the game directory, with mods as plugin files in their folders. Debug menus, build conveniences, and difficulty tweaks dominate. The loader must match the game build, which makes patch week the busy season for updates.
Install the loader once, then add plugins as files. Managers automate the same copy for large sets. Cannibal island saves run long enough to matter, so back up the save tree before debug menu experiments. Multiplayer multiplies every version requirement across the whole lobby.
Where Sons of the Forest stores this, by platform
[Steam]\steamapps\common\SonsOfTheForest\BepInEx\plugins
Plugin files here loaded by RedLoader or BepInEx at startup. Update the loader after every game patch. Mirror sets across co-op players.
Frequently asked questions
Every mod broke after a patch. What happened?
Update the loader first, then each mod. Game patches break the loader wholesale, so every mod failing at once points there, not at individual files. Verify game files to return to stock.
Do mods work in co-op?
Yes when the host and all clients share the exact set, no when versions drift. Desyncs from mismatched mods look like game bugs, so confirm sets before reporting anything.
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