Where Does Starfield Store Mods?
Starfield reads loose mods from a Data folder in Documents with a plugins list beside it. Creations and manual installs share the layout.
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Starfield follows the Bethesda formula with one twist: the moddable Data folder lives in Documents next to saves rather than in the game install. Loose meshes, textures, and scripts go there, and plugin files register in a plugins list beside them. Official Creations content lands in the same tree.
Archive invalidation matters for loose files, so enable it before judging a texture mod broken. Load order tools from the community manage the plugins list once collections grow. Keep the Data folder backed up separately from saves, since reinstalls wipe the install but Documents survives them.
Where Starfield stores this, by platform
Documents\My Games\Starfield\Data
Loose mod files plus the plugins list registering them. Enable archive invalidation for loose files. Creations content shares this tree with manual installs.
Frequently asked questions
The mod files are in place but nothing loads. Why?
Confirm the plugin filename is listed in the plugins file with exact spelling, and that archive invalidation is enabled for loose files. The game ignores unlisted plugins silently, which reads as a broken mod.
Can I mix Creations and manual mods?
Yes, Creations handles its own downloads while manual files sit in the same Data folder. Mixing both works, but track which came from where so updates do not overwrite hand tuned files.
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