Where Does Wuchang Store Mods?
Wuchang runs on Unreal Engine 5, so pak mods go in a ~mods folder under Content Paks. Create it with the tilde included.
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As an Unreal Engine 5 title, Wuchang follows the engine's mod convention rather than inventing its own. Pak mods belong in a folder named ~mods inside Content Paks under the game install. The game ships without that folder, so create it once, tilde and all, then drop pak files inside.
Find the game root through Steam's browse local files, then walk down to Content Paks from there. Exact project folder names can shift between builds, so treat the mod page as the authority for the current tree and this post as the pattern. Saves live far away in app data, so mod cleanup never threatens a playthrough when done carefully.
Where Wuchang: Fallen Feathers stores this, by platform
[Steam]\steamapps\common\Wuchang Fallen Feathers\Content\Paks\~mods
Unreal pak mod convention. Create ~mods with the tilde if missing and keep one subfolder per mod. Confirm the project folder name on the mod page, since build naming can vary.
Frequently asked questions
My install has no folder with that exact name. What now?
Confirm the project folder name on the mod's download page first. Unreal folder names vary by build, but the tail of the path from Content Paks onward is constant. The tilde folder still needs manual creation.
How do I survive game patches with mods installed?
Disable all pak mods before patch day and re enable after authors confirm compatibility. Engine minor bumps silently break pak mods, and a stale combat tweak crashes at the title screen.
Notice an outdated path? Let us know.