Where Does Slay the Spire Store Mods?
Slay the Spire mods live in a mods folder loaded by ModTheSpire. Save files stay separate per the saves post.
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Save files hold ascensions while mods add characters. ModTheSpire loads every .jar inside a mods folder under the install. That folder sits apart from saves.
The existing saves post covers run files; this one covers the mod side. Launch through the loader rather than the plain exe or nothing patches. Downfall and similar overhauls need their own dependency sets.
Where Slay the Spire stores this, by platform
C:\Program Files (x86)\Steam\steamapps\common\SlayTheSpire\mods
.jar mods plus loader config beside them. Saves live separately per the saves post. Launch through ModTheSpire for patches to apply.
~/Library/Application Support/Steam/steamapps/common/SlayTheSpire/mods
Same mods interior on Mac. Keep loader and game branches matched since beta opt ins move hooks around.
~/.local/share/Steam/steamapps/common/SlayTheSpire/mods
Identical layout on Linux under the Steam library. GOG installs keep the same mods convention beside saves.
Frequently asked questions
How do I install StS mods?
Install ModTheSpire, then drop .jar mods into the mods folder and enable them in the loader menu. The loader patches the game at launch with errors logged to console. Keep mods matched to the game branch since beta updates break hooks.
How do I back up a modded install?
Copy the mods folder plus saves from the saves post with the game quit. Mods travel as jars while saves and unlocks reference vanilla cards. Removing a character mod orphans its runs.
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