Where Does Tabletop Simulator Store Saves and Mods?
Where Tabletop Simulator keeps saves, mods, and chests on each OS, and what the in-game mover changes.
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Tabletop Simulator centers on a My Games folder with Saves and Mods branches plus chests beside them. Mods split further into Images, Models, and Workshop JSONs. The in-game menu can relocate the mods tree while saves stay pinned.
macOS and Linux mirror the same tree under their own homes, modulo a past Unity path bug that doubled folders. Steam Cloud backs the same content with huge limits. Numbered save files load by number, so renames break menus silently. Back up the whole tree before major updates arrive.
Where Tabletop Simulator stores this, by platform
%USERPROFILE%\Documents\My Games\Tabletop Simulator
Saves plus Mods with Images, Models, and Workshop branches. The menu moves mods but never saves. Cloud Manager mirrors the same content to Steam. Keep numbered save names stable across copies.
~/Library/Tabletop Simulator
Same tree under the Mac Library home. Past Unity bugs doubled the path on fresh installs; current builds behave. Mods relocatable in-menu like Windows.
~/.local/share/Tabletop Simulator
Local share home for the identical Saves and Mods tree. Community threads still document the old doubled-path bug for reference. XDG purists note the nonstandard location with resignation.
Frequently asked questions
how do I move Tabletop Simulator to a new PC
Copy the Saves folder plus Mods subfolders with the game closed to move everything. Numbered save JSONs load by number, so keep names stable. Workshop items resubscribe automatically, but local files never do.
how do I install shared saves and mods
Drop save JSONs into Saves and mod assets into Images, Models, and Workshop subfolders. Numbered saves only; named files go to Mods. The in-game menu relocates the mods tree but never the saves.
does Steam Cloud cover mods
Yes through Steam Cloud up to generous limits, managed in the Cloud Manager. Local folders remain the source of truth for backups. Fresh installs once built doubled paths from a Unity bug; current builds behave.
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