Where Are Webfishing Save Files Located?
Webfishing saves slots as .sav files in the Godot app userdata folder on Windows, with no Steam Cloud safety net.
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Webfishing is a Godot game, so saves follow Godot rules. Each slot is a webfishing_save_slot_N.sav file in app_userdata under webfishing_2_newver. No Steam Cloud sync covers them, which is why full wipes after PC resets keep biting players. Hacked lobbies have wiped progress too.
Back up the whole folder, not one slot. Copy it to a USB stick or cloud drive before reinstalls or mod experiments. The NotNite save editor reads the same path, so back up before editing in case a tweak corrupts the slot. Restore with the game closed.
Where Webfishing stores this, by platform
%APPDATA%\Godot\app_userdata\webfishing_2_newver
Paste into Run (Win+R) to open. Slots are webfishing_save_slot_0.sav and up. Close the game before restoring, then copy the folder back whole.
~/.local/share/Steam/steamapps/compatdata/3146520/pfx
Proton prefix mirror of the Windows path above. Exact path may vary by Steam library location, check libraryfolders.vdf if you run multiple libraries. Backslashes in guides map to forward slashes here.
Frequently asked questions
Does Webfishing use Steam Cloud saves?
No. Saves stay local in the Godot userdata folder. Lose that folder and the character is gone. Keep your own copies on a second drive or cloud folder after long sessions.
How do I back up Webfishing saves safely?
Close the game, copy the entire webfishing_2_newver folder elsewhere, and label it by date. Restore by copying it back with the game closed. Single file copies work but folder copies avoid slot mismatches.
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